Ori and the Blind Forest Wiki
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Ori and the Will of the Wisps is a 2d platformer.

The game released on March 11, 2020, for Xbox One and PC, and on the Nintendo Switch on September 17th, 2020. It was also optimized for Xbox Series X, released on November 10, 2020. Developed by Moon Studios and published by Microsoft Studios. It's the sequel to Ori and the Blind Forest.

Development history[]

June 11th, 2017 at E3 during Microsoft's keynote, Ori and the Will of the Wisps was announced via a teaser trailer that showed locations and characters from the game.[1]

In June 2018 at E3, a gameplay trailer was released.[2] Additionally, a playable demo was available at the expo, where players could explore Windswept Wastes.[3]

In June 2019 at E3, the release date was announced to be February 11, 2020, and the game was confirmed to be an Xbox One and Windows 10 exclusive. Another trailer was released showing boss fights and chases.[4]

In December 2019 at The Game Awards show, a new trailer was unveiled which also announced that the game would be delayed a month, until March 11, 2020 (exactly 5 years after Ori and the Blind Forest was released).[5]

On January 29, 2020, it was announced that Ori and the Will of the Wisps had gone gold (the final release version was finished, with no more delays).[6]

While Ori and the Blind Forest only had 20 people working on it at most, Moon Studios scaled up to 80 people when developing Ori and the Will of the Wisps.[7]

Plot[]

The little spirit Ori is no stranger to peril, but when a fateful flight puts the owlet Ku in harm’s way, it will take more than bravery to bring a family back together, heal the broken land of Niwen, and discover Ori’s true destiny.

Characters[]

Main article: Characters.

The main playable characters are Ori and Ku. Naru and Gumo appear again in the prologue. Many new NPCs are found in the land of Niwen.

Enemies and Bosses[]

Main article: Enemies.

There are many new enemies, as well as some returning from the previous game. New to Ori and the Will of the Wisps are major boss fights.

Abilities[]

Main article: Skills.

Passive[]

Passive abilities do not need to be selected from the ability wheel, instead being available for use immediately after unlocking them.

  • Wall Jump allows Ori to jump to climb up walls
  • Double Jump allows Ori to jump twice in the air
  • Bash allows Ori to push themselves away from various objects and enemies, knocking them in the opposite direction
  • Grapple allows Ori to pull themselves in a straight line to various objects and enemies
  • Glide allows Ori to slowly drift to the ground
  • Dash allows Ori to charge quickly left or right, even in the air.
  • Swim Dash allows Ori to Dash underwater, or near the surface of the water to launch into the air.
  • Burrow allows Ori to burrow through sand and snow
  • Ancestral Light grants Ori a 25% damage boost (x2)
  • Water Breath allows Ori to breathe underwater

Active[]

Active abilities can be chosen from the ability wheel, of which 3 can be active at a time but can be swapped out at will, even during combat.

  • Spirit Edge – Attack at close range with a blade of light
  • Spirit Arc – Fire an arrow of light (uses energy)
  • Spike – Throw a powerful spear of light (uses energy)
  • Spirit Smash – Pound foes with a strong, sweeping blow
  • Spirit Star – Throw a star that returns to you (uses energy)
  • Light Burst – Lob an explosive sphere of light (uses energy)
  • Regenerate – Channel Energy to heal (uses energy)
  • Flap – Blow objects away with a gust of wind
  • Blaze – Set nearby enemies on fire (uses energy)
  • Flash – Create an aura of light. Damages enemies (drains energy)
  • Sentry – Spawn a spirit orb that attacks for you (uses energy)
  • Launch – Turn yourself into a projectile

Features[]

Ori and the Will of the Wisps features the same painterly graphical style, platforming and exploration from Ori and the Blind Forest.

  • The combat system has been completely overhauled, it is now largely based on melee combat with the Spirit Edge and aiming ranged weapons such as the Spirit Arc. The game contains many new enemies and several bosses. Combat Shrines now dot the world, allowing Ori to fight waves of enemies for a reward.
  • Quests have been introduced. Many characters in the game are quest-givers or merchants.The world is much larger, being 3 times the size of the first game.[8]
  • Spirit Shards replace the first game's Ability Tree. Shards are power-ups which can be found in various ways and swapped out to suit the player. Shard Slot Upgrades allow the player to equip more Shards at once. Spirit Light now functions as a currency to purchase from merchants, rather than experience points.
  • Spirit Trials are new race courses found throughout the world, which allow the player to race against the "ghosts" of other players, trying to beat their recorded time.

Locations[]

Main articles: Niwen and Category:Locations (Will of the Wisps).

Ori and the Will of the Wisps takes place mostly in the land of Niwen, a "perilous land" which used to have light and spirits, but has fallen victim to a Decay.

In addition to the new locations in Niwen, the prologue takes place in Swallow's Nest in Nibel.[9]

Credits[]

Crew[]

Thomas Mahler Creative Director
Gennadiy Korol Lead Programmer, Project Manager, Lead Writer, Trailer Editing
Chris McEntee Lead Designer, Story, Cinematic Animation
Daniel van Leewen Technical Art Lead
Arie Barsky QA lead, senior engineer
Frans Kasper Technical Producer
Ander Goenaga Iriondo Gameplay, Programming Lead
Warren Goff Gameplay Animation lead
Jim Donovan Cinematic animation lead
Tyler Hunter 3D Art Lead
Blażej Żywiczynski Producer
Milton Guasti Level Design
Michael Gagno Level Design
Florian Herold Senior Level Artist
Oleg Shehovtsov Senior Level Artist
Till Ashwanden Level Art
Matteo Bassini Level Art
Bożenka Chądzyńska Level Art
Alina Filatova Level Art
Anna Jasinski Level Art
Lina Kit Level Art
Pavel Maysymenko Level Art
Iris Muddy Level Art
Paul Poffenbarger Level Art
Oliver Ryan Level Art
Vadim Shchepilow Level Art
Leroy Van Vliet Level Art
Alexey Yakovlev Level Art
Juliano Yi Level Art
Nilo Varela Senior Programmer
Gavin Hayler Senior Programmer
Tomas Blaho Senior Programmer
Nikita Silin Senior Programmer
Patrick Williams Senior Programmer
Robin Hub Senior Programmer
Danial Branicki Programming
David Mondelore Programming
Guillermp Monfort Programming
Torin Stepan Programming
Tamosz Urbański Programming
Ofer Kapota Graphics Programming
Benoit Fouletier Graphics Programming
Alexey Abramenko Physics Programming
Terry Magnus Drever System Intergration
Raul Ibarra Gameplay Animation
Kim Nguyen Gameplay Animation
Andrey Tan Gameplay Animation
Boris Hiestand Cinematic Animation
Jason Martinsen Cinematic Animation
Alexander O. Smith Cinematic Animation
Jeremy Gritton Cinematic Animation
Boris Hiestand Cinematic Animation
Franciska Csongrady Cinematic Animation
Mikhail Rakhmatullin Concept art
Csaba Baity 3D Art
Miki Bencz 3D Art
Alina Ivanchenko 3D Art
Marat Latypov 3D Art
Paolp Dominici Rigging
Aviv Schechter Rigging
Mickaelle Ruckert VFX
Etienne Pov VFX
Alexander Brazie UI
Anna Jasinski UI
Alexey Yakolev UI
Gareth Coker Music, Additional Mixing and Production
Kelsey Mira Vocals
Kristin Naigus Vocals
Laurent Ben Slimane Vocals
Philharmonia Orchestra Orchestra
Pinewood Voices Choir
Alexander Rudd Orchestra Conductor 
Allan Wilson Choir Conductor 
Synchon Stage Orchestra Custom string designs
Zach Lemmon Supervising Orchestrator
David Peacock Orchestrator and String Designs
Eric Buchholz Orchestrator
Justin Bell String Designs
Eric Buchholz Orchestrator
Allan Wilson Orchestra
Jake Jackson Tracking Engineer
Alex Ferguson Pro Tools Recordist
Ashley Andrew-Jones Assistant Engineer
Rebecca Hordern Assistant Engineer
Gianluca Massimo Assistant Engineer
Steve Kempster Mix Engineer
John Kurlander Mix Engineer
Matt Friedman Music Editing & Mix Assistant
Slate & Ash Digital Instrument Design & Sampling
Umlaut Audio Digital Instrument Design & Sampling 
Paul Talkington Contractor
Alison Burton Air Studioa Bookings
Jessica Kelly Score Co-ordination
Paulina “vera” Szmidt Quaility Assurance
Maik Biekart Quaility Assurance
Mariusz Jaworowski Quaility Assurance
Marcin Rzeckowski Quaility Assurance
Dan Labute Additional Quality Assurance
Sebastian Huzik Additional Quality Assurance
Rok Zupan Additional Quality Assurance
Franciska Csongrady Additional Quality Assurance
Gerald Müller Finance
Cassie Brooksbank Additional Editing
Jean-brice Dugait Additional Art
Leonoid Koliagin Additional Art

Reception[]

On Metacritic, Ori and the Will of the Wisps received "generally favorable" reviews on PC getting a metascore of 88/100 based on 43 critic reviews.[10] It also received "universal acclaim" reviews and was tagged as a "must-play" game on Xbox One holding a metascore of 90/100 based on 71 critic reviews.[11]

Media[]

Images[]

Spirit Trials
Screenshots

Videos[]

Trivia[]

  • It is not uncommon for large-scale production games to use aliases to maintain secrecy in the case of a potential leak. The internal name for Ori and the Will of the Wisps was Patagonia. This name can still be seen on the product ID of the Windows 10 copy of the game, and appears in the program's namespace.

References[]

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